Our Windows Desktop Runner has also changed from using DX9 to using DX11 this may mean that there are some compatibility issues that may need to be addressed, there are some known issues at present Many functions have been added in GameMaker Studio 2, the following sections outline those that have been added and those that have been removed, please consult the manual (Help -> Open Manual) for further info. Var a = (b = 0) ? 10 : 11 Runtime Changes Var a = ] Conditional OperatorĮxpressions can now use conditional (or ternary) operators, allowing decisions to be made within expressions: They can also be used to create an empty array as followsĪrrays can be nested inside arrays such as Array literalsĪrrays can now be initialised using the syntaxĪrray literals can be used any place where an array could be used like, You can find out more information about the obsolete functions here, and if you want to port a game from GameMaker: Studio 1.4 we have the following guide: Porting GM:S 1.4 Games Into GameMaker Studio 2. Some of these are replacement functions for things available previously (like the addition of the GPU functions to replace many of the Texture functions) while the majority are completly new to deal with new functionality in the IDE. GameMaker Studio 2 has a major update to the GameMaker Language (GML) and in this article we list all the new functions as well as give a short explanation for each.
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